Category
Game Design, Print & Branding.
Game Design, Print & Branding.
Duration
48 hours (semester 3, 2024)
48 hours (semester 3, 2024)
Target
audience
Target audience
Families & kids, Party Game
Enthusiasts, Game cafés &
hobby stores.
Goal
Fun, Entertainment and
Enjoyment.
Slapdash:
Global Game jam 2024.
Slapdash:
Global Game jam 2024.
Slapdash:
Global Game jam 2024.


Brief:
Slapdash was created during the 48-hour Global Game Jam, where our team developed a fast-paced, competitive card game designed for quick reflexes and social interaction. We aimed to create a fun, easy-to-learn game perfect for any setting. Our concept and execution impressed the judges, and we were awarded first place, showcasing our ability to craft an engaging game in a short time.
Brief:
Slapdash was created during the 48-hour Global Game Jam, where our team developed a fast-paced, competitive card game designed for quick reflexes and social interaction. We aimed to create a fun, easy-to-learn game perfect for any setting. Our concept and execution impressed the judges, and we were awarded first place, showcasing our ability to craft an engaging game in a short time.
Brief:
Slapdash was created during the 48-hour Global Game Jam, where our team developed a fast-paced, competitive card game designed for quick reflexes and social interaction. We aimed to create a fun, easy-to-learn game perfect for any setting. Our concept and execution impressed the judges, and we were awarded first place, showcasing our ability to craft an engaging game in a short time.
Category
Game Design, Print & Branding.
Duration
48 hours (semester 3, 2024)
Target audience
Families & kids, Party Game
Enthusiasts, Game cafés &
hobby stores.
Goal
Fun, Entertainment and Enjoyment.



The 48-hour Global Game Jam challenged us with the theme "Make Me Laugh".
The 48-hour Global Game Jam challenged us with the theme "Make Me Laugh".










Simultaneous Play: Players flip cards and say the next word in the sequence simultaneously, creating a dynamic and fast-paced experience.
Slapping Action: Quickness matters—players must slap the discard pile when their spoken word matches the revealed card. The last to slap picks up the pile.
Special Cards: Introduces unique cards like “Fate Change” and the "Change Your Deck" card, adding strategic elements and unexpected twists to thegameplay.
Simultaneous Play: Players flip cards and say the next word in the sequence simultaneously, creating a dynamic and fast-paced experience.
Slapping Action: Quickness matters—players must slap the discard pile when their spoken word matches the revealed card. The last to slap picks up the pile.
Special Cards: Introduces unique cards like “Fate Change” and the "Change Your Deck" card, adding strategic elements and unexpected twists to thegameplay.






Players: 3-8 players, using a deck of 36 “Slap Dash” cards.
Setup: Shuffle the deck and deal all cards face down.
Start: Begin by saying “Frizzy” and proceed clockwise.
Turn: On your turn, flip the top card and shout the next word in the sequence (Frizzy-Frog-Flip-Flop-Frenzy).
Objective: Shed your cards by matching your word to the card and slapping the discard pile.
Slap: If the card matches your word, slap the pile quickly. The last player to slap must take the entire pile.
End: The player with the most cards at the end of the game loses.
Players: 3-8 players, using a deck of 36 “Slap Dash” cards.
Setup: Shuffle the deck and deal all cards face down.
Start: Begin by saying “Frizzy” and proceed clockwise.
Turn: On your turn, flip the top card and shout the next word in the sequence (Frizzy-Frog-Flip-Flop-Frenzy).
Objective: Shed your cards by matching your word to the card and slapping the discard pile.
Slap: If the card matches your word, slap the pile quickly. The last player to slap must take the entire pile.
End: The player with the most cards at the end of the game loses.
Colour
Typography
P22
Nudgewink
Medium
P22
Nudgewink
Medium

Handwritten

Handwritten

Handwritten



6 set of















Trump cards












Reference card






Game Manual









Packaging









A fast-paced and engaging card game designed for 3-8 players. The game centers around a sequence ‘frizzy frog flip flop frenzy’ and that players must match this with the cards in their decks. The goal is to be the first player to run out of cards, but careful attention, quick thinking, and a touch of chaos make each round unpredictable and entertaining.
A fast-paced and engaging card game designed for 3-8 players. The game centers around a sequence ‘frizzy frog flip flop frenzy’ and that players must match this with the cards in their decks.
Theme
Theme
Brainstorming
Brainstorming
Game development
Game play
Game play
Game development
Brand Elements
Brand Elements
Brand Elements
Game Assets
Game Assets
Game play
Game development
Game Assets
Brand elements
CREDITS-
CREDITS-



Prateek, Vivek, Prabha, Tanvi, Tanishka, Shweta.
Prateek, Vivek, Prabha, Tanvi, Tanishka, Shweta.
PLAYGROUND-
PLAYGROUND-
PLAYGROUND-